A year has passed since the events of Arkham City, and Gotham has begun
to show signs of recovery. The death of the Joker ushered in a period of
relative stability for Gotham – there were even signs of regeneration,
perhaps redemption. In truth the villains haven't disappeared, but
without the Joker's culture of chaos it's been more difficult for them
to destroy the lives of Gotham's honest citizens.
This isn't the salvation Batman has been fighting towards, though. It's
a moment of respite. The Joker's absence created a power vacuum in
Gotham, and the Scarecrow – arguably Rocksteady's most original take on a
Batman villain – has returned to seize control. He's threatening Gotham
with a large-scale chemical attack, forcing the authorities to issue a
city-wide evacuation. This is how Arkham Knight begins.
The prologue shows hysterical citizens jostling for spaces on school
buses being used to ferry people beyond the city's limits. The roads are
gridlocked. Time moves forward, and the streets become empty.
Everyone's left – at least the hard-working, decent folk of Gotham have.
There are a few cops behind, still fighting the good fight, but we see
one shot at close range. His body hits the ground. It's brutal,
remorseless, and as the camera pulls back, we see Two-Face and the
Penguin standing over the wide-eyed corpse. The narrator tells us that
Gotham has been inherited by "scum, criminals, and worse".
The camera glides through the streets, taking in the destruction –
burning cars puke out black smoke and packs of wild thugs roam freely.
The camera moves higher and higher, until at the very top of a large
building we see a familiar sight. Every Nolan film had one of these
unforgettable shots, where Batman – Gotham's watchful protector – was
caught, in silhouette, silently surveying the city he promised to
redeem. But this shot is impressive for different reasons. It shows the
immense scale of Arkham Knight, but also how seamless it wants this
world and experience to be.
The following hands-off demonstration lasted for approximately 30
minutes. Below are what I think right now are the most interesting or
striking elements of Arkham Knight. I also spoke with Rocksteady's brand
manager, Dax Ginn, who was able to go into more detail about certain
aspects of the game.
0 comments:
Post a Comment